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USSSA - WSS/CREATIVE CHAMPIONSHIP
                              
Slowpitch Mens-B
WSS/CREATIVE CHAMPIONSHIP -- 6/19/2009
9 Teams -- 3 Game Guarantee Bracket
                              

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Winners Bracket  
         
 TRI-C/PREMIERFITNESS/LEGAL BATS       
    (2   TRI-C/PREMIERFITNESS/LEGAL BATS (23-9)      
 STROKERS SOFTBALL       
     (10   TRI-C/PREMIERFITNESS/LEGAL BATS (29-22)     
 GAMETIME SUPPLY/BONECRUSHERS/WORTH       
    (3   GAMETIME SUPPLY/BONECRUSHERS/WORTH (22-7)      
 ARKANSAS HYPE SOFTBALL       
      (16     FENCE BROKERS/ILLUS (0-0)  
 FENCE BROKERS/ILLUSTRATED SPORTSWEA       
WORLD WIDE SOFTBALL   (5   FENCE BROKERS/ILLUS (27-19)      
   (1   WORLD WIDE SOFTBALL (12-10)       
FAIRCHILD MOBILE HOME SUPPLY    (11   FENCE BROKERS/ILLUS (27-19)     
 LINEDRIVE SOFTBALL       
    (4   LINEDRIVE SOFTBALL (19-9)      
 C-DUB/IMPACT SPORTS       (19   TRI-C/PREMIERFITNESS/LEGAL BATS (29-22) 
         
         
 
Losers
Bracket  TRI-C/PREMIERFITNESS/LEGAL BATS   
         
   LINEDRIVE SOFTBALL     
 ARKANSAS HYPE SOFTBALL        (20   FENCE BROKERS/ILLUS (32-12)
FAIRCHILD MOBILE HOME SUPPLY   (9   ARKANSAS HYPE SOFTBALL (23-21)   (15   LINEDRIVE SOFTBALL (17-16)   (18   TRI-C/PREMIERFITNESS/LEGAL BATS (0-0)  
(6*   FAIRCHILD MOBILE HOME SUPPLY (19-13)       
ARKANSAS HYPE SOFTBALL    (12   STROKERS SOFTBALL (19-7)     
 WORLD WIDE SOFTBALL       
 (8*        (17   LINEDRIVE SOFTBALL (14-6)   
 STROKERS SOFTBALL      FENCE BROKERS/ILLUS 
   GAMETIME SUPPLY/BONECRUSHERS/WORTH     
         
   L-8   (14   WORLD WIDE SOFTBALL (27-26)    
         
     (13   WORLD WIDE SOFTBALL (21-11)     
 STROKERS SOFTBALL       
 (7*   C-DUB/IMPACT SPORTS (13-10)      
 C-DUB/IMPACT SPORTS       
         
         
         
         


NOTE: An * next to a game number in the losers bracket denotes the loser of that game will play another game.
The team that loses game #6 could possibly lose their first 3 games and still remain in the tournament.
This is done to insure that the loser of game #5 will play a minimum of 3 games.
old--D10.17T04:03
5 HOMERUNS PER TEAM B TEAM SPOTS EVERYONE 4 RUNSTHEN BECOME HOME TEAM. ALL OTHERS PLAY WITH NO SPOT. IF SPOT IS NOT TAKEN COIN FLIP WILL DETERMINE HOME TEAM. FLIP FLOP IS NOT IN EFFECT. RUN RULES 20 AFTER 3 15 AFTER 4 10 AFTER 5. NO TIME LIMIT NO 1 PITCH MUST HIT USSSA OPTIC YELLOW MAX SPEC TOXIC ELITE OR CLASSIC. THANKS FOR PLAYING USSSA