| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [AR] NWA Adrenaline | 2-0-0 | 1000 | N/A | 0-0-0 | 0 | 8.5 | 8.5 | 8 | 20 | ||||
| A | 2 | [AR] Hot Tamales | 1-1-0 | 500 | N/A | 0-0-0 | 4 | 6.5 | 2.5 | 0 | 30 | ||||
| A | 3 | [AR] Red Hots | 0-2-0 | 0 | N/A | 0-0-0 | 11 | 0 | -11 | -8 | 100 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [AR] NWA Legends 02 | 2-0-0 | 1000 | N/A | 0-0-0 | 3 | 9.5 | 6.5 | 6.5 | 15 | ||||
| B | 2 | [AR] Arkansas Outlaws | 1-1-0 | 500 | N/A | 0-0-0 | 5 | 10.5 | 5.5 | 1.5 | 175 | ||||
| B | 3 | [AR] Blue Angels | 0-2-0 | 0 | N/A | 0-0-0 | 12.5 | 0.5 | -12 | -8 | 100 | ||||
| P O O L - C | |||||||||||||||
| C | 1 | [AR] Fully Loaded | 2-0-0 | 1000 | N/A | 0-0-0 | 3.5 | 8.5 | 5 | 4.5 | 0 | ||||
| C | 2 | [AR] matrix | 1-1-0 | 500 | N/A | 0-0-0 | 3 | 8 | 5 | 3.5 | 100 | ||||
| C | 3 | [AR] Force | 0-2-0 | 0 | N/A | 0-0-0 | 12 | 2 | -10 | -8 | 100 | ||||
| P O O L - D | |||||||||||||||
| D | 1 | [AR] NWA Knockouts 02 | 2-0-0 | 1000 | N/A | 0-0-0 | 0.5 | 6.5 | 6 | 5 | 125 | ||||
| D | 2 | [AR] Arkansas Lethal | 0-1-1 | 250 | N/A | 0-0-0 | 3 | 2 | -1 | -1 | 0 | ||||
| D | 3 | [MO] Xtreme Heat | 0-1-1 | 250 | N/A | 0-0-0 | 6.5 | 1.5 | -5 | -4 | 0 | ||||
| Pool-Play will be one hour drop dead gametime length. Once pool-play is complete there will be a break in games before brackets start to account for seeding times. |
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |