| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [WI] Whitnall Rage 16U Blue | 2-0-0 | 1000 | N/A | 0-0-0 | 1.5 | 11 | 9.5 | 7.5 | 0 | ||||
| A | 2 | [WI] Germantown Warhawks | 1-1-0 | 500 | N/A | 0-0-0 | 6 | 8 | 2 | 0.5 | 0 | ||||
| A | 3 | [WI] Mad City Crush SH | 0-2-0 | 0 | N/A | 0-0-0 | 12.5 | 1 | -11.5 | -8 | 0 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [WI] TOXIC99 | 2-0-0 | 1000 | N/A | 0-0-0 | 1 | 5 | 4 | 4 | 110 | ||||
| B | 2 | [WI] Milwaukee Invaders | 1-1-0 | 500 | N/A | 0-0-0 | 4 | 6 | 2 | 2 | 0 | ||||
| B | 3 | [WI] Wisconsin Twisters Black | 0-2-0 | 0 | N/A | 0-0-0 | 9.5 | 3.5 | -6 | -6 | 0 | ||||
| P O O L - C | |||||||||||||||
| C | 1 | [WI] Beat Down | 2-0-0 | 1000 | N/A | 0-0-0 | 4.5 | 9.5 | 5 | 5 | 90 | ||||
| C | 2 | [WI] Mad City Crush 15's | 1-1-0 | 500 | N/A | 0-0-0 | 7.5 | 6.5 | -1 | -1 | 0 | ||||
| C | 3 | [WI] Franklin Force | 0-2-0 | 0 | N/A | 0-0-0 | 8.5 | 4.5 | -4 | -4 | 0 | ||||
| P O O L - D | |||||||||||||||
| D | 1 | [WI] U16 Falls Angels Black | 2-0-0 | 1000 | N/A | 0-0-0 | 2 | 4.5 | 2.5 | 2.5 | 0 | ||||
| D | 2 | [WI] Mad City Crush JP | 1-1-0 | 500 | N/A | 0-0-0 | 3 | 6.5 | 3.5 | 3.5 | 80 | ||||
| D | 3 | [WI] River City Rage | 0-2-0 | 0 | N/A | 0-0-0 | 8.5 | 2.5 | -6 | -6 | 0 | ||||
| Two Pool Play Games with Bracket play starting on Saturday. Pool Games tied at Time Limit will play one inning of International Tiebreaker If still tied a coin will be flipped by an umpire in the game to determine winner for seeding purposes. Criteria for pool seeding will be as follows: a. Overall record b. Head to head results (4-Team Pools)c. Runs Allowed d. Runs Scored (Maximum of 15 runs per game will be used) e. Flip of coin. |
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |