| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [IA] Quad City Firebirds USA 03 | 3-0-0 | 1000 | N/A | 0-0-0 | 0.67 | 5.67 | 5 | 5 | 1304 | ||||
| A | 2 | [IL] Northern Illinois Thunder 16U | 2-1-0 | 666 | N/A | 0-0-0 | 2 | 4.67 | 2.67 | 2.33 | 195 | ||||
| A | 3 | [IL] Bluff City 16u-Roloff | 0-2-1 | 166 | YES | 0-0-1 | 500 | 4.67 | 1 | -3.67 | -3.67 | 1005 | |||
| A | 4 | [IN] Illiana Kaos | 0-2-1 | 166 | YES | 0-0-1 | 500 | 4.67 | 0.67 | -4 | -3.67 | 215 | |||
| P O O L - B | |||||||||||||||
| B | 1 | [IN] Indiana Matrix | 2-1-0 | 666 | YES | 1-0-0 | 1000 | 2.33 | 3.33 | 1 | 1 | 145 | |||
| B | 2 | [KY] Derby City Crush 16u Premier | 2-1-0 | 666 | YES | 0-1-0 | 0 | 2 | 4 | 2 | 2 | 110 | |||
| B | 3 | [IN] Southern Indiana Outlaws | 1-2-0 | 333 | YES | 1-0-0 | 1000 | 4.33 | 1.33 | -3 | -3 | 235 | |||
| B | 4 | [KY] Kentucky Rage | 1-2-0 | 333 | YES | 0-1-0 | 0 | 2.33 | 2.33 | 0 | 0 | 470 | |||
| P O O L - C | |||||||||||||||
| C | 1 | [IN] Otters 16U | 2-1-0 | 666 | YES | 1-1-0 | 500 | 2.33 | 4.67 | 2.33 | 2.33 | 65 | |||
| C | 2 | [IN] Indiana PrimeTime 16U - Ream | 2-1-0 | 666 | YES | 1-1-0 | 500 | 2.33 | 4.33 | 2 | 2 | 535 | |||
| C | 3 | [IN] Midwest USSSA Pride | 2-1-0 | 666 | YES | 1-1-0 | 500 | 3.33 | 6 | 2.67 | 2.67 | 645 | |||
| C | 4 | [KY] Louisville Lady Sluggers Underwood | 0-3-0 | 0 | N/A | 0-0-0 | 7 | 0 | -7 | -7 | 0 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |