| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [TX] Blaze Academy STX 11u Futures | 2-0-1 | 833 | N/A | 0-0-0 | 2 | 3.67 | 1.67 | 1.67 | 27 | ||||
| A | 2 | [OK] Exclusive Elite 11U | 1-1-1 | 500 | N/A | 0-0-0 | 2.33 | 4.67 | 2.33 | 2.33 | 1756 | ||||
| A | 3 | [LA] Stars & Stripes 11U Provost | 1-2-0 | 333 | N/A | 0-0-0 | 5.67 | 2.33 | -3.33 | -3.33 | 1138 | ||||
| A | 4 | [TX] Texas Bombers HTX 2032 Williams | 0-1-2 | 333 | N/A | 0-0-0 | 3.67 | 3 | -0.67 | -0.67 | 588 | ||||
| P O O L - B | |||||||||||||||
| B | 1 | [OK] Athletics Davis 32/33 | 3-0-0 | 1000 | N/A | 0-0-0 | 2.33 | 7 | 4.67 | 4.67 | 881 | ||||
| B | 2 | [TX] Sudden Impact 2k14 Baldwin | 2-1-0 | 666 | N/A | 0-0-0 | 4 | 6.33 | 2.33 | 2.33 | 1421 | ||||
| B | 3 | [TX] Texas Heat 2k14 | 1-2-0 | 333 | N/A | 0-0-0 | 5.67 | 4 | -1.67 | -1.67 | 664 | ||||
| B | 4 | [TX] NTX Xplosion 2032 | 0-3-0 | 0 | N/A | 0-0-0 | 9 | 3.67 | -5.33 | -5.33 | 2074 | ||||
| P O O L - C | |||||||||||||||
| C | 1 | [TX] Impact Gold 2032 | 2-0-1 | 833 | N/A | 0-0-0 | 4 | 5.33 | 1.33 | 1.33 | 213 | ||||
| C | 2 | [TX] TX Kryptonite 2k15 | 2-1-0 | 666 | N/A | 0-0-0 | 2 | 2.67 | 0.67 | 0.67 | 1041 | ||||
| C | 3 | [TX] Grind Nationals 2032 | 1-1-1 | 500 | N/A | 0-0-0 | 3 | 3.67 | 0.67 | 0.67 | 1174 | ||||
| C | 4 | [TX] STX Hurricanes | 0-3-0 | 0 | N/A | 0-0-0 | 5.33 | 2.67 | -2.67 | -2.67 | 359 | ||||
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |