| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(8) | USSSA Points Prior To Start Date | |||
| P O O L - A | |||||||||||||||
| A | 1 | [CO] Firecrackers - Devlin/Fordham | 3-0-0 | 1000 | N/A | 0-0-0 | 4.33 | 10 | 5.67 | 4.67 | 180 | ||||
| A | 1 | [WY] Oil City Stars - Fresquez | 2-1-0 | 666 | YES | 1-0-0 | 1000 | 4 | 7.67 | 3.67 | 2.67 | 165 | |||
| A | 1 | [CO] Batbusters 14U - Kenner | 3-0-0 | 1000 | N/A | 0-0-0 | 5.67 | 13 | 7.33 | 6.67 | 0 | ||||
| A | 1 | [CO] American Freedom CO 2K12 - Moyer | 3-0-0 | 1000 | N/A | 0-0-0 | 0.33 | 11.67 | 11.33 | 8 | 0 | ||||
| A | 2 | [CO] CBPA Sliders - Hoff | 2-1-0 | 666 | N/A | 0-0-0 | 7 | 9.67 | 2.67 | 2 | 80 | ||||
| A | 2 | [CO] BYBSA Brighton Rise - Moreno | 2-1-0 | 666 | YES | 0-1-0 | 0 | 6.67 | 10.67 | 4 | 1 | 85 | |||
| A | 2 | [CO] CO Royals Select - Walls | 2-1-0 | 666 | N/A | 0-0-0 | 7.33 | 11.33 | 4 | 3.33 | 170 | ||||
| A | 2 | [CO] CO Wild - Scoope | 2-1-0 | 666 | N/A | 0-0-0 | 5 | 12.67 | 7.67 | 4.67 | 305 | ||||
| A | 3 | [CO] CO Altitude - Hull | 1-2-0 | 333 | N/A | 0-0-0 | 12 | 7 | -5 | -2.67 | 170 | ||||
| A | 3 | [CO] CO Venom - McGill | 1-2-0 | 333 | N/A | 0-0-0 | 10.33 | 6 | -4.33 | -3.67 | 55 | ||||
| A | 3 | [CO] CO Angels - Gonzales | 1-2-0 | 333 | N/A | 0-0-0 | 8.67 | 5 | -3.67 | -2.33 | 340 | ||||
| A | 3 | [CO] CO Diamonds - Hamner | 1-2-0 | 333 | YES | 1-0-0 | 1000 | 10.67 | 4 | -6.67 | -2.67 | 100 | |||
| A | 4 | [CO] CO Royals - Darby/White | 0-3-0 | 0 | N/A | 0-0-0 | 11.67 | 1.33 | -10.33 | -7.67 | 205 | ||||
| A | 4 | [CO] BYBSA Lady Ravens - Chavez | 0-3-0 | 0 | N/A | 0-0-0 | 11 | 4 | -7 | -6.33 | 240 | ||||
| A | 4 | [CO] Mile High Outkast - Sosa | 0-3-0 | 0 | N/A | 0-0-0 | 12 | 3.67 | -8.33 | -6.67 | 155 | ||||
| A | 4 | [CO] Prodigy - Calfee/Olson | 1-2-0 | 333 | YES | 0-1-0 | 0 | 5.33 | 4.33 | -1 | -1 | 170 | |||
Hello Coaches, Players, Parents, Directors, & Umps. Thanks for playing in the 4’s Up 4 Chuck! We hope it’s a GREAT TIME! ALL GUEST PLAYERS MUST BE ADDED BEFORE THE START OF THE TOURNAMENT. FIELD RULES & SCHEDULE INFO: Fields, Maps and other info can be found @USSSA.com & ipgsa.com/sites/ipgsa/locations *MOST Gates open 60 minutes before first games. Some FIELDS will be using Port-a-potties. Please WARN your families and bring extra TP *If you are the first team to play, please remind your players not to use the infield during warm-ups. (FOR DIRT FIELDS ONLY) *Please check if Dogs are allowed. Most complexes DO NOT allow dogs. If you are at a complex that does allow dogs, aggressive and/or continuously barking dogs will be asked to leave *Please have your parents and players clean the stands and dugouts after each game. Thanks! *If the fields have fences, teams are welcome to warm-up behind them. Please do not enter the field during live play *Smoking/vaping/chewing are not allowed at any of the complexes. Please remind your fans… young lungs at work! GENERAL INFO: *Please remind players to dress accordingly. It could be cold, hot or just right *Rain/Snow Out Info will be posted on USSSA, Facebook (Indian Peaks Girls’ Softball Assoc) & on the HOME PAGE @ ipgsa.com (email to coaches if possible) *Many 10U Games and some 12U games will have “TRAINING UMPS”. Please be patient as we train our future umps *Most fields WILL NOT have concessions. Brighton fields will and maybe a few others *Please visit *concessions to show our "thanks" *Please be patient, calm and kind with teams, players, coaches, parents, FS’s and Umps *Some fields will have Porta Potties. Please feel free to bring your own supplies GAME INFO: USSSA rules will be used with the following exceptions or clarifications: *No auto out in the batting line-up for any reason (including only playing with 8 players) EXCEPT if a player has been ejected. If a player is ejected, she will be out each time in the lineup (Sat & Sun) *Free Defensive Substitution for all positions (ONLY If Batting Entire Roster) *Lineup cards are required for the ump and opposing team *Guest Players are allowed but MUST be added to your USSSA roster PRIOR to the START of the Tournament. *To speed up the games, at the start of each half inning, new Pitchers get 5 pitches and returning pitchers get 2 pitches *Please hustle in and out to speed up the game *Reporting Scores: WINNING TEAM MUST REPORT TO THE FIELD SUP Within 3 hours of the game.
*All games are coin flips *75 minutes games with fair ups to home team (if needed) (WE DO NOT USE “NO NEW INNING AFTER 70”. This is a Fall Ball Only Rule) *Saturday is Not drop-dead. If the home team is ahead or can’t catch up, the game is over but allow the current batter to finish *Pool games can end in a tie after fair ups to both teams *10U ONLY: Saturday 6 runs per inning on Saturday No ~ 10, 8, 6 after 3, 4, 5 Bat Roster
Sunday Will play~ 10, 8, 6 after 3, 4, 5 Bat Roster *12U-14u: Saturday Will play ~ 10, 8, 6 after 3, 4, 5 No run rule per inning Must Bat Roster 75 minute games WE DO NOT USE “NO NEW INNING AFTER 70. SUNDAY BRACKET GAMES: USSSA rules will be used with the following exceptions or clarifications: *Higher seed is always home throughout the Winner’s bracket. If teams are the same seed, coin-flip. *75 minutes games with fair ups to home team. Need a Winner (WE DO NOT USE “NO NEW INNING AFTER 70”.) (OPTIONAL: Bat Roster OR Please refer to USSSA's Rule 5 Section 1 for info on the DP/Flex and/or 2 AP's)
BALLS: Umpires will have game balls AWARDS: 10’s, 12’s, 14’s Individual Player Awards for Champions. We will have a Banner and Rings for Champs. Finalists will get rings
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| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (8) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |