| P O O L | Pool Plc | Team Name | Record | Win Pct | Did Tied Teams Play | Record vs. Tied Teams | Win Pct vs. Tied Teams | Avg Runs Allowed | Avg Runs Scored | Avg Runs Diff | Avg Runs Diff with Max(100) | USSSA Points Prior To Start Date |
| A | 1 | [KS] KC Naturals | 14-2-0 | 875 | N/A | 0-0-0 | 11.38 | 16.88 | 5.5 | 5.5 | 0 | |
| A | 2 | [MO] Evil Irish Empire | 12-4-0 | 750 | N/A | 0-0-0 | 8.31 | 12.75 | 4.44 | 4.44 | 125 | |
| A | 3 | [KS] Super Freaks | 8-4-0 | 666 | N/A | 0-0-0 | 9.33 | 12.92 | 3.58 | 3.58 | 0 | |
| A | 4 | [KS] TBD Parton | 9-6-0 | 600 | N/A | 0-0-0 | 10.2 | 11 | 0.80 | 0.8 | 0 | |
| A | 5 | [KS] Foul Play | 8-6-0 | 571 | N/A | 0-0-0 | 8.57 | 12.21 | 3.64 | 3.64 | 0 | |
| A | 6 | [KS] Skeletor | 9-7-0 | 562 | YES | 2-0-0 | 1000 | 12.88 | 15 | 2.125 | 2.125 | 0 |
| A | 7 | [MO] Cobra Kai | 9-7-0 | 562 | YES | 0-2-0 | 0 | 8.625 | 12.5 | 3.875 | 3.875 | 0 |
| A | 8 | [KS] Loaded Softball | 7-7-0 | 500 | YES | 2-0-0 | 1000 | 12.86 | 13.79 | 0.93 | 0.93 | 0 |
| A | 9 | [KS] Dirty Mike and the Boys Long | 7-7-0 | 500 | YES | 0-2-0 | 0 | 11.36 | 11.79 | 0.43 | 0.43 | 0 |
| A | 10 | [KS] World Gym | 7-8-0 | 466 | N/A | 0-0-0 | 14.27 | 12.73 | -1.53 | -1.53 | 0 | |
| A | 11 | [KS] Community Covenant Church | 6-10-0 | 375 | N/A | 0-0-0 | 11.44 | 8.31 | -3.13 | -3.13 | 0 | |
| A | 12 | [KS] Earp Distribution | 4-8-0 | 333 | N/A | 0-0-0 | 12.5 | 8.83 | -3.67 | -3.67 | 0 | |
| A | 13 | [KS] Interceptors | 2-12-0 | 142 | N/A | 0-0-0 | 15.5 | 5.57 | -9.93 | -9.93 | 0 | |
| A | 14 | [KS] KC Bad Boyz | 0-14-0 | 0 | N/A | 0-0-0 | 13.14 | 4.29 | -8.86 | -8.86 | 0 |
| Pool Standings Sorted on the following: -------------------------------------------------- 1) Winning Percentage - Descending 2) Number Wins - Descending 3) Number Loses - Ascending 4) Tied Teams (vs. each other) Winning Pct - Descending [Not valid if all teams have not played each other] 5) Avg Points Allowed - Ascending 6) Avg Run Differential with a maximum of (100) - Descending 7) USSSA Points - Descending 8) Date Team Entered USSSA Database Once past a tie breaker do not return to previous |